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July 27, 2010

 

When one is working at a production office for a feature films are commercials, I don’t worry about getting paid.

Yes, there can be a snafu here and there, but you know that a bonded company has accountants set up and a payroll system. You will get paid with a week if you are on a film (studio film, indies can be dicey) or a few weeks on a commercial.

The two things that you enter on your own risk are music videos and when someone pays you out of their own pocket.

On a video (better to work with a large company that does commercials as well) the director often gets paid off the top of a job, particularly if they are an owner in the company. This has backfired on me many a time. I have waited a month to get paid on smaller companies as the check from the record company went to the director to get their bite and THEN the rest went to the crew.

If a director is paying out of their pocket, you might want to write out a simple contract, showing what each of you must bring to the table and what the penalties are for NOT doing this.

I recommended a friend to do boards for a director friend. The director gave my friend the assignment at the last minute. Then, he was told that as he was trying to get a studio gig, ten great boards would look better than thirty rushed boards.

The storyboard artist did the job (ten frames) and the director had the big meeting. What happened though, was that the director was pissed that he was charged a full day for ten frames, great or not.

What should have happened is this. The director messed up by NOT locking down the price as something he was cool with. The artist was charging for his TIME (days work) not how many frames he was doing. He was still working a full day in his yes.

The director also thought that he should get a discount as it was coming out of his pocket. Again, he needed to establish that early. If Steven Spielberg is paying me, I am charging my full rate. It is not the artist’s job to know what the director has in his/her bank account.

What has also happened is that the director said he would pay right away, but by now, almost a month has passed.  If you work with a contract, you have it signed that you must be paid by a certain pre-described amount of time after completion of the job.

If a director won’t sign, then you take your chances.

Talk things out completely before you work with an individual or a company you don’t know. Get that contract, baby!

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July 27, 2010 | Leave a Comment


June 15, 2010

 

I have yet to see the movie as of this writing. I worked on it for five months when John Singleton was directing. When he left the show do to Fox putting the film through “development hell”, I was done. Joe Carnahan’s filmed version had a mostly new crew, though one storyboard artist was rehired. I worked on a prison escape scene which may be somewhat similar to what appears in the filmed version. Go to http://warrendrummond.com to see the early version. I know the scene with the tank falling out of the plane was similar to something we had done.

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June 15, 2010 | 2 Comments


March 31, 2010

 

I have been fortunately busy this year. I’ve gone from feature to commercial blocks to features to jobs on the weekends. Like, almost every weekend. I still have yet to get my taxes done.

When you are freelancing, you will fine that you will sometimes get more than one job at a time. You have to figure out should you take the job or just deal with the one you have.

Things to consider are how much is each job paying you, how bad do you need the money, and can you do them both without screwing either client. The last sentence is VERY important.

I had a friend in New York who was a better artist than I was technically, but he would “double dip” and ending up missing deadlines. He’d be late to meetings, oversleep and get things mixed up. His reputation went into the toilet. I had to stop recommending him.

When I take on a second job, I have to work out a schedule to where I can get the first job done but giving myself enough hours at day or night to do the second gig. You have to take care of the first job.

It helps to know your limits in how late can you stay up and still do effective work. Also (here is where my friend messed up) how much work can you put in where it doesn’t effect you the next morning.

If you feel yourself crashing or dipping, STOP. There is a point where the extra work hits you the next day and you can’t do your first job properly. This isn’t just for storyboards. It’s for anyone who works two jobs. And being an artist is murder on the eyes, if you didn’t guess.

I would start my main gig at about 9-9:30 in the morning, after a late night. I work it until about 6PM, and then after some family time, I’d go from 9-1 or 2 in the morning.

Thankfully, my wife took or son to school during these hard times, as that is usually my job.

James Cameron one wrote ALIENS, RAMBO: FIRST BLOOD PART 2 and a TERMINATOR rewrite at the same time.  Cameron divided his day into thirds and went to work. He was the master of mind over matter and proper scheduling. But then, he is James.

 

 

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March 31, 2010 | 2 Comments


February 20, 2010

 

When you freelance as a storyboard artist your client will frequently ask you, “how fast are you?”

This goes into how many frames can you do in “X” amount of time. You’ll only really find this answer after actually being in the field and doing different types of jobs.

Storyboards that are mostly “talking heads” or dialogue are a lot easier to do than an assignment consisting of camera moves, lots of characters and action.

Feature boards are something that you can work yourself into a rhythm. Commercial and music video boards are always on a strict deadline. They usually shoot within days of the completion of your work.

Feature films can have their own restrictions. A scene may have extreme pressure on getting done do to filming schedule or that the director just wants to keep a brisk pace of getting scenes done so they are prepared as possible upon filming.

While being honest with yourself, how fast are you? I say, when pressed on to can you get the job done, say “yes”, unless you are sure you can’t do it. If you are a little bit behind, the director will usually be all right with knowing the boards are on the way to being done. Note, I say this for a long term job. Commercial people will cut your throat if you make them miss the next days’ pre-pro meeting.

I am saying, if you think you can push yourself, and you need that gig, take the job and get it done!!!

I just did a week long job and busted my ^%$ dong detailed drawings and working ten to twelve hour days. The last day was about sixteen hours or so, but I got it done and made people smile.

Often, an intense gig will make you work more quickly and economically than you ever thought you could. I had to do a “steam punk” work and distinct body armor and clothes. I was tired, but my mind was racing in ways of getting the work to look nice and clear.

I made sure to spot blacks to add weight to the art and to add a healthy dose of direction arrows for screen direction. I “dutched” angles and added mang style speed lines to increase the arts’ energy. I guess it worked. My client was very happy with my storyboards.

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February 20, 2010 | Leave a Comment


January 7, 2010

 

For the last five weeks, I have been working on a movie called “FASTER” for director, George Tillman.

I’ve been working lots of hours, as I want and need to get everything just right.

As this is an action film, George is very exact and detailed with each and every shot. He wants the angle to be right, the possible lens, as well as unique ways to see the character.

I’ve never had the chance to draw Dwayne Johnson in a film before, so I have gotten my money’s worth, as he is the star and is in all the scenes I have drawn.

The key is to not to do heavy a first pass when you show it to the director of a project. Show just enough so they can see what’s going on, but never get bogged down in detail.

You might not get the feel right. Shots get cut and changed. You can have a great shot, but it may need to be tighter or wider. If you put all your energy into beautiful drawings at first, and then you have to do a number of passes, you’ll burn yourself out.

Get feedback from the director, make changes, then, you can add detail if needed.  Also, if you don’t know the director well, try to find out the level of detail or finish they need. If you have a lot to do in terms of frames, you’ll have to economize.

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January 7, 2010 | 3 Comments

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